Come On Down To South Park And Meet Some Friends Of Mine

Matt Stone and Trey Parker, the genius minds behind all things South Park as well as the Tony-winning musical The Book of Mormon, have expounded on their comedic chokehold of the multimedia universe with the release of the game South Park: The Stick of Truth.

Having first learned of The Stick Of Truth through a skit on the Black Friday trilogy on the show itself, I wasn’t even sure that the game was actually real or just something dreamed up in Imaginationland.

Upon learning it was indeed true, I was beyond excited for it’s release.

A few months later, after popping the disc into my Xbox 360 (the game is also available on PS3 and PC, but no next-gen consoles) I was transported to the world of South Park.

Everything here is like watching an episode of the show itself. Aside from the menu’s and the in-fight controls, there is absolutely no difference between the purposefully crap graphics of the animated series.

You play as the new kid in town, who is quickly recruited into a fantasy role-playing game where rival guilds of humans, elves, and wizards battle it out for the all powerful Stick of Truth. After creating your character, you choose between one of four classes Fighter, Mage, Thief or Jew.

The games mechanics in battle are that of typical RPG’s in that there are turn-based attacks with various power ups and abilities. Having never really been a fan of such games, I must say it is pretty easy to get the hang of it once you get going.

The massive world itself is filled with all sorts of throwbacks and homages to the show itself, and that is what really makes the game so damn fun. You run into nearly every character in the show, finds all sorts of hidden items, and will hear various songs from the show as you explore the quiet little mountain town.

The Stick of Truth is a must have for any fan of the series—I’m super cereal, you guys.

Mark Pulaski

Mark Pulaski, 29, is pursuing a bachelor of applied science degree in Film, Television & Digital Production in the School of Entertainment & Design Technology at the North Campus. He is currently serving as a staff writer of The Reporter. He was previously the editor-in-chief in addition to overseeing the A&E section and the Multimedia department.

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